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Company: SPACES, Inc.
Title: Terminator Salvation: Fight for the Future
Role: Principal Artist
This is a marketing piece I painted for the Terminator Salvation VR Experience. As Principal Artist I was responsible for character art environmental art, design and the character rigging and animation pipeline and leading the LBE development team in an Agile environment. Corporate brand management and art direction for all products. Developed analytics/simulation tools for LBE throughput and studio project efficiency.
'Terminator Salvation' © (copyright) by The Halcyon Company. 'Terminator Salvation - Fight for the Future'- the VR Experience and all related images are © (copyright) by SPACES, Inc.
Title: Dreamland
Role: Principal Artist
This is the wizard Zhurong, a mystical guide who aids guest's journey through Songcheng Dreamland VR Experience, which opened June 2019 in Hangzhou, China. For Dreamland I was responsible for creating and managing the character pipeline, directing and managing 3rd party character models, internal rigging and integration, traditional animation, motion capture and facial animation. My pipeline was able to quickly integrate several hours worth of actor performances that often included body motion, facial performance and voice over. Click the video link for a sample of the final performance.
'Zhurong' © (copyright) by Songcheng Performance Development Co., Ltd. 'Dreamland'- the VR Experience and all related images are © (copyright) by Songcheng Performance Development Co., Ltd.
Company: SPACES, Inc.
Title: Terminator Salvation: Fight for the Future
Role: Principal Artist
This is a marketing piece I painted for the Terminator Salvation VR Experience. As Principal Artist I was responsible for character art environmental art, design and the character rigging and animation pipeline and leading the LBE development team in an Agile environment. Corporate brand management and art direction for all products. Developed analytics/simulation tools for LBE throughput and studio project efficiency.
'Terminator Salvation' © (copyright) by The Halcyon Company. 'Terminator Salvation - Fight for the Future'- the VR Experience and all related images are © (copyright) by SPACES, Inc.
Company: Heavy Iron Studios
Title: UP
Role: Lead Artist
This is the original benchmark test for the Rock Garden level from Disney/Pixar's "Up" the game. The scene uses HDR, DOF, and Dynamic shadows for characters. I designed a pipeline that enabled us to export multiple assets to Xbox 360, PS3 and Wii without having to branch the levels. I also oversaw an effort to achieve a framerate of 60 FPS on all three consoles, unprecedented at Heavy Iron studios.
Managed Team
Modeling: 50%
Textures: 50%
Lighting: 50%
'Up' © (copyright) by Disney/Pixar. 'Up'- the Video Game and all related images are © (copyright) by THQ, Inc.
Title: Dreamland
Role: Principal Artist
This is Mengji, a mystical guardian beast who tries to defeat the guests in the Songcheng Dreamland VR Experience, which opened June 2019 in Hangzhou, China. For Dreamland I was responsible for creating and managing the character pipeline, directing and managing 3rd party character models, internal rigging and integration, traditional animation, motion capture and facial animation. In addition to human bipeds, I also rigged a number of beasts. Click the video link to see the animation applied to Mengji's rig.
'Mengji' © (copyright) by Songcheng Performance Development Co., Ltd. 'Dreamland'- the VR Experience and all related images are © (copyright) by Songcheng Performance Development Co., Ltd.
Company: Blind Dog Productions
Title: Confidential
Role: Concept Artist
This is a marketing sizzle piece I painted for a client developing a serial drama for television. Digitized tablet drawing inked and painted in photoshop.
'Piggy' and all characters are © (copyright) 2012 by Blind Dog Productions.
Company: SPACES, Inc.
Title: Terminator Salvation: Fight for the Future
Role: Principal Artist
This is the Train Heist Level from a Toy Story 3 Game Demo that was submitted to Pixar in November of 2007. The demo featured 3 fully playable environments, cinematic cut-scenes.
Managed Team
Modeling: 50%
Textures: 50%
Lighting: 50%
User Interface 100%
'Toy Story 3' © (copyright) by Walt Disney Pictures. 'Toy Story 3' Demo' - the game and all images are © (copyright) by THQ , Inc.
Company: Dreamworks Animation
Title: DreamWorksVR / DragonFlight 4D
Role: Lead Artist
Dreamworks VR was a Marketing VR Platform built by DreamLab, an internal research and development lab, to promote the release of new DreamWorks Animation motion pictures. I was responsible for leading the DreamLab art team and setting core aesthetic VR standards in the area of UI/UX, modeling, rigging, lighting, vfx, and animation techniques. I directed domestic and foreign project outsourcing through online resources and through cross departmental channels at studio locations in 3 cities.
'Penguins of Madagascar' © (copyright) by DreamWorks Animation. 'Penguins of Madagascar' - the VR Experience and all related images are © (copyright) by DreamWorks Animation, Inc.
Company: Heavy Iron Studios
Title: Scooby Doo!: Night of 100 Frights
Role: Lead Character Artist
This is the primary in game character model of Scooby-Doo done at Heavy Iron Studios for the development of "Scooby Doo!: Night of 100 Frights". 2001, modeled & rigged in Maya, 1,755 triangles. Facial rig includes all phonemes and multiple expressions. Gouraud shaded. In addition to developing most UI assets and code, I was also the lead character and environment artist.
User Interface 75%
Characters: 100%
Lighting: 100%
Level Design: 50%
'Scooby-Doo' is a registered trademark of Hanna Barbera / Warner Bros. Television. The 'Scooby-Doo' logo and all characters from the television series are © (copyright) by Hanna Barbera / Warner Bros. Television. 'Scooby-Doo: Night of 100 Frights' and all images are © (copyright) by THQ , Inc.
Company: Cold Dish, LLC & Illuminated Entertainment.
Title: Rubber Bandito
Role: Art Director
This is a concept drawing of Rubber Bandito in his trademark shaman's outfit for the iOS / Android app, "Rubber Bandito". Character Model by Alex Chavez
'Rubber Bandito' and all characters are © (copyright) 2012 by Cold Dish, LLC & Illuminated Entertainment.
Company: Dreamworks Animation
Title: Panda Zen VR
Role: Lead Artist
Panda Zen VR was a Marketing VR Experience built by DreamLab, an internal research and development lab, to promote the release of the animated feature KungFu Panda 3. I was responsible for leading the DreamLab art team and setting core aesthetic VR standards in the area of UI/UX, modeling, rigging, lighting, vfx, and animation techniques. I directed domestic and foreign project outsourcing through online resources and through cross departmental channels at studio locations in 3 cities.
'KungFu Panda 3' © (copyright) by DreamWorks Animation. 'Panda Zen' - the VR Experience and all related images are © (copyright) by DreamWorks Animation, Inc.
Company: Heavy Iron Studios
Title: SpongeBob SquarePants: Truth or Square
Role: Director of Outsourcing
This is Spongebob Squarepants: Truth or Square which shipped in October 26, 2009. On this title I served as the Director of Outsourcing. It is noteworthy that nearly every art assets in the scene pictured was outsourced to both foreign and domestic vendors. Overall, nearly half of all assets were outsourced for this title.
Directed all studio outsourcing
Managed team of 30 artists
Oversaw technical, localization issues
Managed outsourcing budgets
'SpongeBob SquarePants' © (copyright) by Nickelodeon. 'SpongeBob SquarePants: Truth or Square' - the video game and all images are © (copyright) by THQ , Inc.
All images, scripts, content and intellectual property (unless otherwise noted) Copyright © 2007, 2019 by St.John Colon. All rights reserved.
'Penguins of Madagascar' © (copyright) by DreamWorks Animation. - the VR Experience and all related images are © (copyright) by DreamWorks Animation, Inc.
This is the primary in game character model of Scooby-Doo done at Heavy Iron Studios for the development of "Scooby Doo!: Night of 100 Frights". In addition to developing most UI assets and code, I was also the lead character and environment artist.
Company: Cold Dish, LLC & Illuminated Entertainment.