ABOUT

Founder, Executive Producer and Developer with over 25 years experience in virtual reality, augmented reality, video games and entertainment, with deep, hands-on experience building teams and managing creative content built on cutting-edge technology.

 

More than a decade of administrative experience designing production and outsourcing pipelines outsourcing, business development, authoring and leading video game art and design programs at the Art Insitute and LA Film School and leading the thesis program for video games and VR at USC's GamePipe Lab.

 

Career highlights include developing a string of multi-million-selling video game titles, including Disney-Pixar’s The Incredibles 2, Nickelodeon’s SpongeBob SquarePants and Scooby-Doo! and virtual reality projects and patented VR technology at DreamWorks Animation.

RÉSUMÉ

PROJECTS

Below is a list of previous projects in which I have served in a leadership role.

SPACES, Inc., Theme Parks and Attractions

VR Attraction for Songcheng Performance Development Co., Ltd

Ship Date: Unannounced

 

Principal Artist

 

●  Art, design and UX pipeline and development team in an Agile environment.

 

●  Technical art research and development for AR / VR / MxR experiences.

 

●  Developed and Managed internal and external art and animation pipeline for Virtual Reality LBE experiences.

 

●  Developed analytics/simulation tools for location based theme park throughput and ride efficiency.

 

 

 

 

 

Ninja Warrior

iOS, Android

Shipped: Q2 2013

 

 

Art Director

 

●  #19 in Top Paid Apps (iPhone) on Jul 29, 2013

 

●  Responsible for leading the art team and setting core technical and aesthetic standards for the studio

 

●  Mentored staff in UI/UX, modeling, rigging, lighting, VFX, and animation techniques

 

 

 

 

Companion Style Studio

Released: 2011

http://www.realifeplus.com/stylestudio/

 

Executive Producer

 

●  $3.10 ARPU in first quarter of release through Aug 31, 2012

 

●  Recruited and directed a team of 14 developers with overall responsibility for schedule and milestones. Created production pipeline and set core technical and aesthetic standards.

 

●  Wrote and managed use cases, business cases, development budget, analytics system,  customer acquisition and monetization.

 

Nickelodeon presents: SpongeBob SquarePants: Truth or Square

XBOX 360, PS3, Wii

Released: October 26, 2009

 

Director of Outsourcing

 

●  Directed all studio domestic and foreign outsourcing and managed production team of 30 artists domestically and on location in Shanghai, China.

 

●  Overall responsibility for directing outsourced technical art requirements and localization standards.

 

●  Responsibility for managing outsourcing budgets and ensuring cost effective and timely delivery of assets.

 

DreamWorksVR

Samsung GearVR/ Oculus Store

Shipped: Q3 2015

 

DragonFlight 4D

Oculus Rift DK2/ NY Comicon

Shipped: Q1 2015

 

Lead Artist

 

●  Responsible for leading the DreamLab art team and setting core aesthetic VR standards

 

●  Mentored staff in UI/UX, modeling, rigging, lighting, vfx, and animation techniques

 

●  Directed domestic and foreign project outsourcing through online resources and through cross departmental channels at studio locations in 3 cities.

 

 

 

USC Viterbi School of Engineering

Gamepipe Laboratory

2009 - Present

 

Associate Director, Adjunct Professor

 

●  Recognized as the #1 game design program in North America by the Princeton Review

 

●  Serving on the advisory board for VRSC, the virtual reality club at USC.

 

●  Developed and wrote the Interactive Game Production program, a concentration for MBA candidates.

 

Disney/ Pixar presents: UP

XBOX 360, PS3, Wii

Released: May 26, 2009

 

Lead Artist

 

●  Managed a team of 14 artists, directed technical art requirements, localization standards, and oversight of all art assets.

 

●  Directed an initiative to redesign the level design pipeline and create analytics and tracking tools to improve team performance.

 

●  Directed an unprecedented initiative to hit 60 fps as a studio wide technical standard for Xbox360, PS3 and Wii.

 

Disney/ Pixar presents: Ratatouille

XBOX 360, PS3, Wii

Released:  06/26/2007

 

Lead UI / UX Artist

 

●  Conceived and generated navigational framework and scripting interface logic

 

●  Researched and implemented new tools to achieve studio  technical requirement and localization standards

 

●  Directed and generated all 2D and 3D UI assets

 

CONTACT

All images, scripts, content and intellectual property (unless otherwise noted) Copyright © 2007, 2018 by St.John Colon. All rights reserved.

SPACES, Inc., Theme Parks and Attractions

VR Attraction for Songcheng Performance Development Co., Ltd

Ship Date: Unannounced

 

Principal Artist

 

●  Art, design and UX pipeline and development team in an Agile environment.

 

●  Technical art research and development for AR / VR / MxR experiences.

 

●  Developed and Managed internal and external art and animation pipeline for Virtual Reality LBE experiences.

 

●  Developed analytics/simulation tools for location based theme park throughput and ride efficiency.

 

 

 

 

 

Ninja Warrior

iOS, Android

Shipped: Q2 2013

 

 

Art Director

 

●  #19 in Top Paid Apps (iPhone) on Jul 29, 2013

 

●  Responsible for leading the art team and setting core technical and aesthetic standards for the studio

 

●  Mentored staff in UI/UX, modeling, rigging, lighting, VFX, and animation techniques

 

 

 

 

DreamWorksVR

Samsung GearVR/ Oculus Store

Shipped: Q3 2015

 

DragonFlight 4D

Oculus Rift DK2/ NY Comicon

Shipped: Q1 2015

 

Lead Artist

 

●  Responsible for leading the DreamLab art team and setting core aesthetic VR standards

 

●  Mentored staff in UI/UX, modeling, rigging, lighting, vfx, and animation techniques

 

●  Directed domestic and foreign project outsourcing through online resources and through cross departmental channels at studio locations in 3 cities.

 

 

 

USC Viterbi School of Engineering

Gamepipe Laboratory

2009 - Present

 

Associate Director, Adjunct Professor

 

●  Recognized as the #1 game design program in North America by the Princeton Review

 

●  Serving on the advisory board for VRSC, the virtual reality club at USC.

 

●  Developed and wrote the Interactive Game Production program, a concentration for MBA candidates.

 

Disney/ Pixar presents: UP

XBOX 360, PS3, Wii

Released: May 26, 2009

 

Lead Artist

 

●  Managed a team of 14 artists, directed technical art requirements, localization standards, and oversight of all art assets.

 

●  Directed an initiative to redesign the level design pipeline and create analytics and tracking tools to improve team performance.

 

●  Directed an unprecedented initiative to hit 60 fps as a studio wide technical standard for Xbox360, PS3 and Wii.

 

Disney/ Pixar presents: Ratatouille

XBOX 360, PS3, Wii

Released:  06/26/2007

 

Lead UI / UX Artist

 

●  Conceived and generated navigational framework and scripting interface logic

 

●  Researched and implemented new tools to achieve studio  technical requirement and localization standards

 

●  Directed and generated all 2D and 3D UI assets

 

Companion Style Studio

Released: 2011

http://www.realifeplus.com/stylestudio/

 

Executive Producer

 

●  $3.10 ARPU in first quarter of release through Aug 31, 2012

 

●  Recruited and directed a team of 14 developers with overall responsibility for schedule and milestones. Created production pipeline and set core technical and aesthetic standards.

 

●  Wrote and managed use cases, business cases, development budget, analytics system,  customer acquisition and monetization.