Projects

Below is a list of previous projects in which I have served in a leadership role.

 

DreamWorks Animation

Glendale, CA

 

Art Driector

 

DreamWorksVR

Samsung GearVR/ Oculus Store

Shipped: Q3 2015

 

DragonFlight 4D

Oculus Rift DK2/ NY Comicon

Shipped: Q1 2015

 

Art Director

●  Responsible for leading the DreamLab art team and setting core aesthetic VR standards for the studio

●  Mentored staff in UI/UX, modeling, rigging, lighting, vfx, and animation techniques

 

 

 

Marvelous

Irvine, CA

 

Art Driector

 

Ninja Warrior

iOS, Android

Shipped: Q2 2013

 

Art Director

●  #19 in Top Paid Apps (iPhone) on Jul 29, 2013

●  Responsible for leading the art team and setting core technical and aesthetic standards for the studio

●  Mentored staff in UI/UX, modeling, rigging, lighting, vfx, and animation techniques

 

 

   

 

Easley-Dunn Games

Los Angeles, CA

 

Producer/ Founding Partner

 

Robot Race

iOS

Shipped: Q3 2012

 

Producer

●  Directed a team of 10 developers with overall responsibility for schedule and milestones

●  Created production pipeline to manage external development for decentralized members of the team.

●  Wrote and managed use cases, business cases and scope management plan

●  Initiated and authored social network mechanics and designed in-game purchase systems. Responsible for overseeing design issues and ensuring game balance.
●  Created an analytics system to measure and improve customer acquisition and monetization. Wrote test cases for QA.

●  Responsible for leading the user interface teams, validating navigational framework,  addressing technical requirement and localization standards, and overseeing all art assets.

 

 

Illuminated Entertainment

Los Angeles, CA

 

in partnership with

Cold Dish Entertainment

 

Producer/ Art Director

 

 

Rubber Bandito

iOS

Shipped: Q4 2012  http://rubberbandito.com/

 

Art Director

●  Recruited and directed a team of 15 developers with overall responsibility for schedule and milestones

●  Created production pipeline to manage external development for decentralized members of the team.

●  Co-wrote and managed use cases, business cases and scope management plan

●  Responsible for leading the user interface teams, validating navigational framework,  addressing technical requirement and localization standards, and overseeing all art assets.

 

 

 

Real Life Plus, Inc.

San Mateo, CA

 

Executive Producer/ Co-founder

 

Companion Style Studio

Web

Released: 2011 http://www.realifeplus.com/stylestudio/

 

Executive Producer

●  Recruited and directed a team of 14 developers with overall responsibility for schedule and milestones

●  Created production pipeline and set core technical and aesthetic standards for the studio

●  Initiated and directed technology that allows fully customizable facial  features and clothing

●  Wrote and managed use cases, business cases, development budget and scope management plan

●  Created an analytics system to measure and improve customer acquisition and monetization.

 

   

 

Heavy Iron Studios

Los Angeles, CA

 

Principle Artist

 

 

 

 

 

Nickelodeon presents: SpongeBob SquarePants: Truth or Square

XBOX 360, PS3, Wii

Released: October 26, 2009

 

Director of Outsourcing

●  Overall responsibility for directing all studio domestic and foreign outsourcing and managed production team of 30 artists on location in Shanghai and domestically through online resources.

●  Overall responsibility for directing outsourced technical art requirements and localization standards.

●  Responsibility for managing outsourcing budgets and ensuring cost effective and timely delivery of assets.

 

 

 

 

Disney/ Pixar presents: UP

XBOX 360, PS3, Wii

Released: May 26, 2009

 

Lead Artist

●  Overall responsibility for managing a team of 14 artists.

●  Overall responsibility for directing technical art requirements, localization standards, and overseeing all art assets.

●  Initiated and created analytics and tracking tools to improve team performance.

●  Directed an unprecedented initiative to hit 60 fps as a technical standard for Xbox360, PS3 and Wii.

●  Directed an initiative to redesign the level design pipeline.

 

 

 

 

Disney/ Pixar presents: Ratatouille

XBOX 360, PS3, Wii

Released:  06/26/2007 

 

 

Lead UI / UX Artist

●  Responsible for leading the user interface team

●  Conceived and generating navigational framework and scripting interface logic

●  Researching and implementing new tools to achieve studio  technical requirement and localization standards

●  Oversaw generation all 2D and 3D UI assets

 

 

 

 

Nickelodeon presents: SpongeBob SquarePants: The Movie

XBOX, PS2, Gamecube

Released:  06/15/2006 

 

 

Lead UI / Environment Artist

●  Responsible for leading the user interface team

●  Conceived and generating navigational framework and scripting interface logic

●  Oversaw generation all 2D and 3D UI assets

●  Conceived and Generated 2D and 3D Environment assets for 3 levels

●  Oversaw rigging and technical issues for enemies and vehicles