//===================================== // envCamRender_singleframe v1.0 (5/2007) // by St.John Colón // // The script is freeware. Non-commercial redistribution is permitted as long as this header remains included and unmodified. // Your feedback is always appreciated - if you find the script useful or if you have questions, comments, suggestions, requests // or bug-reports please contact me at: // // scolon@thq.com // // //===================================== // INSTALLATION: source and run envCamRender_singleframe.mel. // // COMPATIBILITY NOTE: Tested only with Maya7.0 // // DESCRIPTION: envCamRender_singleframe is a utility which updates environmental maps during playblasts. This overcomes a limitation of Maya playblasts. // // USAGE: source and run envCamRender_singleframe.mel. // sp_setLocalWorkspaceCallback "C:/Documents and Settings/scolon/My Documents/Maya/7.0/scripts/Personal/envMap/front" "directory"; hwRender -cf -nrv -cam front1; dynRunup 1; sp_setLocalWorkspaceCallback "C:/Documents and Settings/scolon/My Documents/Maya/7.0/scripts/Personal/envMap/right" "directory"; hwRender -cf -nrv -cam right1; dynRunup 1; sp_setLocalWorkspaceCallback "C:/Documents and Settings/scolon/My Documents/Maya/7.0/scripts/Personal/envMap/left" "directory"; hwRender -cf -nrv -cam left1; dynRunup 1; sp_setLocalWorkspaceCallback "C:/Documents and Settings/scolon/My Documents/Maya/7.0/scripts/Personal/envMap/back" "directory"; hwRender -cf -nrv -cam back1; dynRunup 1; sp_setLocalWorkspaceCallback "C:/Documents and Settings/scolon/My Documents/Maya/7.0/scripts/Personal/envMap/top" "directory"; hwRender -cf -nrv -cam top1; dynRunup 1; sp_setLocalWorkspaceCallback "C:/Documents and Settings/scolon/My Documents/Maya/7.0/scripts/Personal/envMap/bottom" "directory"; hwRender -cf -nrv -cam bottom1; dynRunup 1; AEfileTextureReloadCmd fileBack.fileTextureName; AEfileTextureReloadCmd fileFront.fileTextureName; AEfileTextureReloadCmd fileBottom.fileTextureName; AEfileTextureReloadCmd fileTop.fileTextureName; AEfileTextureReloadCmd fileLeft.fileTextureName; AEfileTextureReloadCmd fileRight.fileTextureName; sp_setLocalWorkspaceCallback "//Job/work/scolon/scenes" "directory";