'Terminator Salvation' © (copyright) by The Halcyon Company. 'Terminator Salvation - Fight for the Future'- the VR Experience and all related images are © (copyright) by SPACES, Inc.
'Up' © (copyright) by Walt Disney Pictures. 'Up' - the game and all images are © (copyright) by THQ , Inc.
'Terminator Salvation' © (copyright) by The Halcyon Company. 'Terminator Salvation - Fight for the Future'- the VR Experience and all related images are © (copyright) by SPACES, Inc.
'Toy Story 3' © (copyright) by Walt Disney Pictures. 'Toy Story 3' Demo' - the game and all images are © (copyright) by THQ , Inc.
'DreamWorksVR' and 'Kung Fu Panda 3' are © (copyright) by DreamWorks Animation LLC
'Ratatouille' © (copyright) by Walt Disney Pictures. 'Ratatouille' - the game and all images are © (copyright) by THQ , Inc.
'DreamWorksVR' and 'Penguins of Madagascar' are © (copyright) by DreamWorks Animation LLC
'Up' © (copyright) by Walt Disney Pictures. 'Up' - the game and all images are © (copyright) by THQ , Inc.
'DreamWorksVR' and 'How to Train Your Dragon 2' are © (copyright) by DreamWorks Animation LLC
'Ratatouille' © (copyright) by Walt Disney Pictures. 'Ratatouille' - the game and all images are © (copyright) by THQ , Inc.
'DreamWorksVR' and 'Penguins of Madagascar' and 'Home' are © (copyright) by DreamWorks Animation LLC
'Toy Story 3' © (copyright) by Walt Disney Pictures. 'Toy Story 3' Demo' - the game and all images are © (copyright) by THQ , Inc.
'DreamWorksVR' and 'How to Train Your Dragon 2' are © (copyright) by DreamWorks Animation LLC
'Toy Story 3' © (copyright) by Walt Disney Pictures. 'Toy Story 3' Demo' - the game and all images are © (copyright) by THQ , Inc.
'Robot Race' and all characters are © (copyright) by Easley-Dunn Games, Inc.
'Up' © (copyright) by Walt Disney Pictures. 'Up' - the game and all images are © (copyright) by THQ , Inc.
'DreamWorksVR' and 'Home' are © (copyright) by DreamWorks Animation LLC
'Toy Story 3' © (copyright) by Walt Disney Pictures. 'Toy Story 3' Demo' - the game and all images are © (copyright) by THQ , Inc.
'Up' © (copyright) by Walt Disney Pictures. 'Up' - the game and all images are © (copyright) by THQ , Inc.
'Ratatouille' © (copyright) by Walt Disney Pictures. 'Ratatouille' - the game and all images are © (copyright) by THQ , Inc.
'Spongebob Squarepants' © (copyright) Nickelodeon. 'Spongebob Squarepants: Truth or Square' - the game and all images are © (copyright) by THQ , Inc.
'Toy Story 3' © (copyright) by Walt Disney Pictures. 'Toy Story 3' Demo' - the game and all images are © (copyright) by THQ , Inc.
'Jueru' © (copyright) by Songcheng Performance Development Co., Ltd. 'Dreamland'- the VR Experience and all related images are © (copyright) by Songcheng Performance Development Co., Ltd.
'Mengji' © (copyright) by Songcheng Performance Development Co., Ltd. 'Dreamland'- the VR Experience and all related images are © (copyright) by Songcheng Performance Development Co., Ltd.
'Zhurong' © (copyright) by Songcheng Performance Development Co., Ltd. 'Dreamland'- the VR Experience and all related images are © (copyright) by Songcheng Performance Development Co., Ltd.
'Toy Story 3' © (copyright) by Walt Disney Pictures. 'Toy Story 3' Demo' - the game and all images are © (copyright) by THQ , Inc.
'Scooby-Doo' is a registered trademark of Hanna Barbera / Warner Bros. Television. 'Scooby-Doo' is © (copyright) by Hanna Barbera / Warner Bros. Television. 'Scooby-Doo: Night of 100 Frights' and all images are © (copyright) by THQ , Inc.
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ABOUT
More than a decade of administrative experience designing production and outsourcing pipelines outsourcing, business development, authoring and leading video game art and design programs at the Art Insitute and LA Film School and leading the thesis program for video games and VR at USC's GamePipe Lab.
Career highlights include developing a string of multi-million-selling video game titles, including Disney-Pixar’s The Incredibles 2, Nickelodeon’s SpongeBob SquarePants and Scooby-Doo! and virtual reality projects and patented VR technology at DreamWorks Animation.
RÉSUMÉ
PROJECTS
Below is a list of previous projects in which I have served in a leadership role.
VR Attraction for Songcheng Performance Development Co., Ltd
Ship Date: Unannounced
Principal Artist
● Art, design and UX pipeline and development team in an Agile environment.
● Technical art research and development for AR / VR / MxR experiences.
● Developed and Managed internal and external art and animation pipeline for Virtual Reality LBE experiences.
● Developed analytics/simulation tools for location based theme park throughput and ride efficiency.
iOS, Android
Shipped: Q2 2013
Art Director
● #19 in Top Paid Apps (iPhone) on Jul 29, 2013
● Responsible for leading the art team and setting core technical and aesthetic standards for the studio
● Mentored staff in UI/UX, modeling, rigging, lighting, VFX, and animation techniques
Released: 2011
http://www.realifeplus.com/stylestudio/
Executive Producer
● $3.10 ARPU in first quarter of release through Aug 31, 2012
● Recruited and directed a team of 14 developers with overall responsibility for schedule and milestones. Created production pipeline and set core technical and aesthetic standards.
● Wrote and managed use cases, business cases, development budget, analytics system, customer acquisition and monetization.
XBOX 360, PS3, Wii
Released: October 26, 2009
Director of Outsourcing
● Directed all studio domestic and foreign outsourcing and managed production team of 30 artists domestically and on location in Shanghai, China.
● Overall responsibility for directing outsourced technical art requirements and localization standards.
● Responsibility for managing outsourcing budgets and ensuring cost effective and timely delivery of assets.
Samsung GearVR/ Oculus Store
Shipped: Q3 2015
DragonFlight 4D
Oculus Rift DK2/ NY Comicon
Shipped: Q1 2015
Lead Artist
● Responsible for leading the DreamLab art team and setting core aesthetic VR standards
● Mentored staff in UI/UX, modeling, rigging, lighting, vfx, and animation techniques
● Directed domestic and foreign project outsourcing through online resources and through cross departmental channels at studio locations in 3 cities.
Gamepipe Laboratory
2009 - Present
Associate Director, Adjunct Professor
● Recognized as the #1 game design program in North America by the Princeton Review
● Serving on the advisory board for VRSC, the virtual reality club at USC.
● Developed and wrote the Interactive Game Production program, a concentration for MBA candidates.
XBOX 360, PS3, Wii
Released: May 26, 2009
Lead Artist
● Managed a team of 14 artists, directed technical art requirements, localization standards, and oversight of all art assets.
● Directed an initiative to redesign the level design pipeline and create analytics and tracking tools to improve team performance.
● Directed an unprecedented initiative to hit 60 fps as a studio wide technical standard for Xbox360, PS3 and Wii.
XBOX 360, PS3, Wii
Released: 06/26/2007
Lead UI / UX Artist
● Conceived and generated navigational framework and scripting interface logic
● Researched and implemented new tools to achieve studio technical requirement and localization standards
● Directed and generated all 2D and 3D UI assets
SPACES, Inc., Theme Parks and Attractions
VR Attraction for Songcheng Performance Development Co., Ltd
Ship Date: Unannounced
Principal Artist
● Art, design and UX pipeline and development team in an Agile environment.
● Technical art research and development for AR / VR / MxR experiences.
● Developed and Managed internal and external art and animation pipeline for Virtual Reality LBE experiences.
● Developed analytics/simulation tools for location based theme park throughput and ride efficiency.
Ninja Warrior
iOS, Android
Shipped: Q2 2013
Art Director
● #19 in Top Paid Apps (iPhone) on Jul 29, 2013
● Responsible for leading the art team and setting core technical and aesthetic standards for the studio
● Mentored staff in UI/UX, modeling, rigging, lighting, VFX, and animation techniques
DreamWorksVR
Samsung GearVR/ Oculus Store
Shipped: Q3 2015
DragonFlight 4D
Oculus Rift DK2/ NY Comicon
Shipped: Q1 2015
Lead Artist
● Responsible for leading the DreamLab art team and setting core aesthetic VR standards
● Mentored staff in UI/UX, modeling, rigging, lighting, vfx, and animation techniques
● Directed domestic and foreign project outsourcing through online resources and through cross departmental channels at studio locations in 3 cities.
USC Viterbi School of Engineering
Gamepipe Laboratory
2009 - Present
Associate Director, Adjunct Professor
● Recognized as the #1 game design program in North America by the Princeton Review
● Serving on the advisory board for VRSC, the virtual reality club at USC.
● Developed and wrote the Interactive Game Production program, a concentration for MBA candidates.
Disney/ Pixar presents: UP
XBOX 360, PS3, Wii
Released: May 26, 2009
Lead Artist
● Managed a team of 14 artists, directed technical art requirements, localization standards, and oversight of all art assets.
● Directed an initiative to redesign the level design pipeline and create analytics and tracking tools to improve team performance.
● Directed an unprecedented initiative to hit 60 fps as a studio wide technical standard for Xbox360, PS3 and Wii.
Disney/ Pixar presents: Ratatouille
XBOX 360, PS3, Wii
Released: 06/26/2007
Lead UI / UX Artist
● Conceived and generated navigational framework and scripting interface logic
● Researched and implemented new tools to achieve studio technical requirement and localization standards
● Directed and generated all 2D and 3D UI assets
Companion Style Studio
Released: 2011
http://www.realifeplus.com/stylestudio/
Executive Producer
● $3.10 ARPU in first quarter of release through Aug 31, 2012
● Recruited and directed a team of 14 developers with overall responsibility for schedule and milestones. Created production pipeline and set core technical and aesthetic standards.
● Wrote and managed use cases, business cases, development budget, analytics system, customer acquisition and monetization.